For this project, I have developed various particle and shader graph systems for fantasy themed weaponry in the Unity game engine. This project can be experienced in VR, both visually and physically with the help of working heptic sensors.
To support the fantasy themed 3D models of staffs, bows, swords and a magical teddy bear, I have focused on creating stylized particles and trails. In a future iteration of this project, I would love to fully develop a responsive sound system for both the weaponry and environmental soundscape.